A VR possession experience using haptics and hand tracking


Yuki Terada

In this study, we call the structure in which a user maintains self-awareness (through the first-person perspective) while looking at the other, and in which the other become one with the hand which is a part of the user-self, a “possession experience.” We implemented a “VR possession experience” using VRHMD, hand tracking, and haptics. A user can possess various objects (others) in a VR space that represents a modern Japanese house.